User:Octofan/Sandbox

This is my sandbox ouo

I have no toys in my sandbox

My sandbox is clean and tidy

There is nothing in my sandbox

Or

is that not

true

?

Yukina's Personality Is Kinda Like This
Yukina was a curious, cheerful and independent girl, enthusiastic about learning and discovering new things. Having developed a love for writing at a young age, Yukina was excited by stories and always sought them out in her travels, coming to believe that the pen was mightier than the sword. She also would take delight in dramatic circumstances and wished to document them for others to read; in addition, she would easily make up her own stories using her boundless creativity.

Since a young age Yukina also had an interest in the unique and exotic, befriending Clarith quickly because of her unusual hair and eyes and later enjoying traveling to new cultures; this also developed into a fascination with the occult as she grew older. Because of this nature, she like her mother was occasionally gripped with wanderlust and would go out on her own into the world despite the risks involved. Intelligent and willful, she was unafraid traversing across several countries and learning to take care of herself.

As part of this, she also had a desire to seek out the truth of affairs that were shrouded in mystery or obscured from the public. Plucky and unafraid of the political ramifications of her actions, Yukina pursued the most accurate version of events and was unsatisfied with not knowing all the details for herself. Despite this curious and energetic nature, she also was at times skeptical of the details she learned, initially hesitant to believe in the existence of magic and the Demons of Sin.

Having been raised with strong values by her parents, Yukina was an honest girl who believed in justice and kindness in individuals. As such, she strove to be polite and kind to those around her, although occasionally acting rashly due to her beliefs; she would also sometimes insult others out of naivete or thoughtlessness, although usually apologizing soon after. Yukina also tried to help others regardless of the risks involved, giving aid in any way she could, and was angered by those who hurt others senselessly or for political gain. As such, she disapproved of Kyle's imperialistic reign and tried to help Beelzenia during Marlon's invasion.

Despite this, Yukina was not completely naive and averse to using shady methods to achieve her goals. Although humble and preferring not to use the weight of her Freesis name, avoiding it while abroad, she would still use it while necessary to continued her quest. She also had an awareness of her cute appearance when older, using it to sway others to help her or her friends.

Although always wishing to help others, being a young girl Yukina was terribly afraid of entities such as the zombie soldiers or Demons of Sin, becoming traumatized by stories of the former as a small child. Because of her light stature, Yukina was also unable to help as much as she would like in situations requiring strength; as a result, she would stay on the sidelines while her friends handled tense battles. Due to this, she would become frustrated with her perceived inadequacies, seeing it as a sign of personal weakness and a debt she needed to repay.

Yukina had a strong connection to her immediate family and loved her parents and siblings deeply. Although as a child she was lonely due to her parent's attention to her little brother, Shaw, Yukina nonetheless was very close with her father and had a great respect for her mother, as well as coming to get along well with Shaw. Even when disobeying her parents, Yukina would worry about them and and was happy to return to their side after freeing Kyle from his demonic possession; similarly, she became greatly demoralized when learning of her mother's role in Prim's conspiracy, willing to give up entirely.

Germaine's Personality Is Kinda Like This
Germaine was a brave and strong-willed swordswoman, led by her own moral compass and a strong sense of justice imparted by her father. From a young age, Germaine would never shrink from a challenge no matter the danger if the cause was a worthy one, and refused to be swayed by the pessimistic opinions of adults or her peers. Similarly, as an adult she led the Lucifenian Revolution despite the opposition of the royal palace and the initial obstacles of low supplies and numbers. Additionally, while she never shrank from an enemy out of cowardice, she nevertheless knew when to pick her battles and was able to calmly leave things that were beyond her understanding to those more equipped to deal with them, such as the Demons of Sin.

As part of this, Germaine was often brash and considered unfeminine, easily getting into fights and breaking social codes of etiquette. Although wearing a dress for her father's sake, Germaine gave little regard for her physical appearance or for how she acted around others, even having no qualms jumping through windows to make a quick exit. She also followed after Leonhart in his alcoholism, enjoying wine and often getting drunk in public; following her brother's death, Germaine began drinking for a time to drown out her depression from the event and still enjoyed wine to excess afterwards. As part of this excess Germaine, like her ancestor, enjoyed eating lots of meals.

The swordswoman's bravery also made her argumentative and stubborn. As a child Germaine had trouble getting along with the sullen Allen, and even in adulthood she shared a caustic, but no less loving relationship with her foster brother. In addition, she would argue persistently with her father when disagreeing with his decisions, such as taking Allen back to the palace. She similarly became defensive about her own actions and beliefs, and especially quarreled with those who questioned her reasons for leading the Revolution.

Similarly, Germaine refused to let a wrong go unpunished or unamended, and would routinely get into brawls with thugs or those taking advantage of the weak; due to this, she grew to despise Riliane for her abuse of the people. Germaine also held a sense of vengeance when those she cared about were wronged, starting the Revolution to dethrone the queen when she had her father assassinated and fueled by vengeance for Mark when attacking Gast. Nevertheless, Germaine was driven to do what was right beyond taking vengeance. Following the Lucifenian Revolution, the swordswoman's demeanor became calmer; she denounced revenge as a justification for hurting others and felt guilt for the innocent lives lost in what she saw as pursuit of her revenge.

As well as this, following the Revolution she even refused to fight for any cause other than securing peace and protecting others. In recognition of the emptiness of her past goals, she also argued against anyone else fighting in retribution and instead advocated working towards a more ideal future. Germaine also disapproved of killing someone unable to defend themself, and would fight diligently to defend the weak; as an extension she disapproved of Marlon's imperialism and worked to secure Lucifenia's independence.

Germaine had an especially close relationship with her father and brother. Adopting many of her values and learning swordsmanship from Leonhart, Germaine was very close with him and thought of him as her own flesh and blood. Even after her father's death, she often looked to his memory for guidance and felt he continued to aid her, even if retroactively. After losing both her father and brother, Germaine became disconsolate and missed them bitterly as well as experiencing guilt for her role in Allen's death, this being the cause of her new attitudes about revenge and preferred struggle for world peace.

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Projection Ritual
The Projection Ritual is a magic ritual that allows the user to project a spirit outside a vessel as an intagible apparition, allowing others to communicate with it.

Mechanics
An adept-level technique, the user is able to use the ritual to project the spirit of an entity outside its vessel as an intangible apparition. In the case of a spirit inhabiting an inanimate object or being unable to communicate, the spirit, once projected, may take a different intangible shape and be able to speak to others. The ritual is unable to project the being for very long and can only be used a certain number of times before being rendered ineffective. To complete the ritual, the spellcaster must recite an incantation within a certain proximity of the spirit being projected.

Users

 * Gumillia

Gallery
Books=  55371772201103231828261116663214511 015.jpg|Michaela's spirit projected by the ritual in The Daughter of Evil: Wiegenlied of Green

Curiosities

 * The incantation for the projection ritual performed by Gumillia, reversed, was also the first line of The Last Revolver.

Appearances

 * The Daughter of Evil: Wiegenlied of Green (first appearance)

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Telekinesis
Telekinesis is a spell used to  move objects. A user can manipulate and lift target objects as well as their own body to achieve levitation.

Mechanics
Telekinesis is a form of magic that lifts and moves around objects without the caster making direct contact with the item. A user can pick up items as heavy as a tombstone and swing them with great force, capable of sending opponents flying, or even lift an opponent directly and knock them across a room. The spellcaster may also manipulate their own bodies with magic to levitate, lifting themselves into the air or moving slowly down from great heights.

A user contracted with a Demon of Sin, even without magic potential, may exert telekinesis through the power of the demon over themself or others. While an adept level spell requiring greater amounts of magic, lifting objects or people can be achieved by simple hand gestures and levitation by little movement at all.

Users

 * Banica Conchita
 * Demon of Gluttony
 * Gumillia
 * Kyle Marlon
 * Demon of Pride
 * Irina Clockworker

Gallery
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Trivia
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Appearances

 * Deadly Sins of Evil: Evil Food Eater Conchita
 * The Daughter of Evil: Praeludium of Red (first appearance)
 * The Daughter of Evil: Praefacio of Blue

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Healing Magic
Healing Magic is a technique that allows the user to recover from minor to major injuries within a short period of time.

Mechanics
Healing magic allows the user to regenerate from inflicted injuries at a quicker pace, days in advance of a normal human or even seconds after the injury. While a rare magical ability, it requires no conscious effort on the part of the user and happens naturally as a result of their power.

The forest spirits of Held benefit from this ability while in their physical form, so long as they reside in his forest. Similarly, the god Held is able to regenerate his plant body when injured, albeit at a slower pace. The power can also develop as a result of using the vessels of sin, or contracting with a demon. Descendants of Banica Conchita retain the ability in lesser form as a result of magic carried over from the Demon of Gluttony.

Users

 * Michaela
 * Gumillia
 * Demon of Gluttony
 * Demon of Lust
 * Sateriasis Venomania
 * Banica Conchita
 * Germaine Avadonia

Gallery
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Trivia
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Appearances

 * Deadly Sins of Evil: Evil Food Eater Conchita
 * The Daughter of Evil: Wiegenlied of Green (first mentioned)
 * The Daughter of Evil: Praefacio of Blue
 * Gloom of Held