Magic

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Magic was the supernatural power that was employed by certain individuals and societies throughout the Bolganio continent's history. These individuals, referring to themselves as sorcerers, magicians, mages, or spellcasters, manipulated magic for a variety of purposes and used it to great effect. The art was teachable to anyone, though difficult to master, but only those with great magical talent could become adept at using magic. Although its utilization declined in the centuries following the collapse of the Magic Kingdom Levianta, magic continued to have a significant influence on events in the Evillious region.

History
During its reign, the Magic Kingdom Levianta gained prominence and become the most powerful nation in the Evillious region, making great advances in magic and technology. Following the kingdom's destruction, their discoveries and practices fell out of public knowledge, and the widespread use of sorcery faded from Evillious. Particularly from the descendants of surviving Leviantans, several individuals continued to exist with magical talent and even innate abilities, though rare.

As time passed, magic use continued to diminish in the Evillious region and only a handful of practitioners existed. In the Eastern side of the Bolganio continent, not as affected by the destruction of Levianta, magic use continued to be upheld and recorded in the region's Eastern Magic Records, as far as the mid EC 800s. On the Western side, belief in magic began to wane until it was regarded as mere myth by the late EC 900s, although even then certain individuals made use of magic.

Mechanics
Magic itself involves the manipulation of life and the elements, able to perform tasks as mundane as germinating flora to something as flashy as creating large streams of fire. For more complex spells and rituals, an incantation is often recited. The moon is especially important in the casting of magic. Depending on the time of month when the moon undergoes different phases, magic spells can either be stronger or weaker and the very success of more difficult and powerful spells relies greatly on whether there is a full moon.

Magical power can be quantified in an individual, particularly in an individuals' potential to do magic and the strength of each spell. As such, only individuals born with great magical talent are capable of performing complex spells, while others would have extreme difficulty even casting simple spells. Trained practictioners of magic are able to detect the magic ability of other people or objects, allowing them to seek out and train an apprentice.

Spells

 * Clockwork Secret Art
 * Fire Magic
 * Inscription Runes
 * Lock Magic
 * Sealing Magic
 * Transformation Magic

Advanced Healing
A rare magical ability allowing the user to heal from injuries at a quicker pace. Through this power, an individual can heal from minor or serious injuries days in advance of a normal human. The forest spirits of Held benefit from this power while in their physical form, so long as they reside in his forest. The power can also develop as a result of using the vessels of sin, particularly the Glass of Conchita.

Barrier
A magical force field which can be erected around a given area and strengthened through the magic of one or more spellcasters. When made strong enough, the barrier can keep out anyone else with magical talent as long as it's in place. The combined magic of Held's forest spirits can maintain a powerful barrier over the entirety of the Millennium Tree Forest.

Capture
A spell used to confine an individual to a limited area for an indefinite amount of time.

Clockwork Lullaby
A spell song used to locate high concentrations of magic. By reciting its "Lu Li La" melody, a mage can detect and coordinate areas with powerful magic. It may also be used as a means to soothe an individual.

Creation
A powerful, high-level magical power used to spontaneously generate physical objects out of nothing. When employed by a powerful mage, they can conjure objects such as eye-glasses. When used by gods, this power can create and manipulate life, allowing its user to create beings that cannot suffer from illness, spawn flora and fauna, influence weather patterns, and even spawn entire worlds.

Forecast
An adept-level spell used to predict the weather. Mages proficient enough could accurately predict the weather of the day within the immediate 24 hours.

Germinate
An adept-level spell used to influence the growth and development of plants. Using this spell, a mage can reinvigorate flora, allowing withering flowers to bloom again.

Projection
An adept level ritual that allowed the user to project a spirit as an intangible apparition, allowing others to communicate with it. It is unable to project the being for very long and can only be used a certain number of times before being rendered ineffective. The ritual requires an incantation to be recited within a certain proximity of the spirit being projected.

Prophetic Dream
A rare magical ability that may develop in individuals with magical potential, also referred to as "Purple Dream". The power varies between individuals. Through the power, the user may be able to envision multiple related events of the future in their dream and determine their accuracy based on the "color" the dream presents. Dreams that were purple were guaranteed to occur. It may also manifest as a broader power, allowing the user to peer into the past as well as the future, though their chance of being accurate would be around 50% at most.

Reanimation
A high-level spell used to reanimate the dead. Using the spell, the user could reincarnate a corpse with a new consciousness and make it obedient to the caster. When using the Glass of Conchita, the wielder can reanimate the dead killed by the vessel's Gula pathogen by pouring wine from the glass onto the ground near the cadaver.

Reincarnation
A high-level technique where the individual's soul is reborn as another being. During Project 'Ma', the technique was employed in an attempt to incarnate the twin gods, Levia-Behemo, as humans. Under unknown circumstances, the souls of Hänsel and Gretel began to reincarnate together every few centuries in predetermined cycles, although the cycles could be disrupted and affect the process. Mages could learn an astronomical ritual in order to reincarnate entities, such as spirits, as humans. The process involved drawing a symbol on the ground and having the target imagine the appearance of a human they wished to reincarnate as.

Spirit Sight
A magical ability used by the user to communicate with forest spirits. By becoming attuned with this ability, a mage can see forest spirits while in their spiritual form and is able to understand and speak with them.

Summon Beast
A spell used to attract nearby animals. Through this spell, the user can draw powerful animals, such as bears, towards the user and direct them against an opponent. Although increasing their ferocity towards the target, the beasts summoned by the spellcaster do not seem to gain any extraordinary powers.

Summon Rain
A spell used to create a downpour in the surrounding area. By sacrificing a ziz tiama in a prayer to the gods, the user can conjure a large rainstorm capable of dousing forest fires. As a long-term side effect, it's possible the downpour will cause a permanent fog to engulf the immediate area that the spell was cast at.

Summon Wind
A spell used to create a gust of wind. Powerful mages can create bursts of wind strong enough to blow a person away.

Steal Technique
A technique used to suppress the consciousness of the caster's target and control their body as their own, effectively stealing it. While using this technique, the caster gains the unique characteristics, abilities, and magical potential of the other user's bodies. Although able to act independently while utilizing another person's body, the caster must remain near the body in order to maintain the technique.

Swap Technique
A technique used to transfer the consciousness of the caster and their target with one another, effectively swapping bodies. Through this technique, the user and target gain the unique characteristics, abilities, and magical potential the other's body possesses, although also using their original body possesses. It can also be used to absorb another soul into the user's own body, as well as transfer the user's soul into the body of another person. This technique is seemingly unlearnable and is only used by Elluka Clockworker after being resurrected by the Sin ark.

Telekinesis
An adept-level spell used to levitate and move objects. A user can pick up items as heavy as a tombstone and swing them with great force, capable of sending opponents flying.

Ziz Tiama
A rare species of octopus that resides in the Hark Sea. Originally used as a sacrifice in the Magic Kingdom Levianta, 70% of the creature's population was consumed. When it reemerged centuries after Levianta's collapse, it was sometimes used for medicinal purposes in Marlon but otherwise exported to Beelzenia. Although its food purposes were discovered by Banica Conchita, the creature was largely uneaten centuries after her death due to its grotesque appearance. The octopus has powerful magical properties and can be sacrificed to conjure a large rainstorm. When combined with dust shaved from the Golden Key, the ziz tiama's ink becomes a powerful healing elixir. A powerful mage can also transform the creature into a large, kraken-like monster.

Very Amazing Green Onion
A magic tool used for long-distance communication by mages, crafted during the magic kingdom's era and based on an ancient divine creation. By retaining the magic of its owner, the user can have the tool pick up its frequency and allow the users to communicate. It emits a dazzling light when actively used and flashes when the owner is attempting to contact the user. It is exceptionally hard, making it easy to settle in soft earth to stand on its own. Because the tool deteriorates over time, it must sealed in a special box to prevent decay and cannot be used too frequently.

Vessels of Sin
Artifacts used to house the Demons of Sin, serving to hold their true bodies even when the Demon is in possession of a host. The vessels are imbued with magical properties due to the Demons dwelling within them, which can be wielded by the owners of the vessels at risk of the owner becoming possessed and influenced by the Demons of Sin; these effects can be nullified by a skilled magic user sealing and trapping the demon within the vessel. It is also believed that gathering all vessels together will grant the wish of the user. The vessels are capable of Awakening, which manifests in them creating human forms.

Sin
An ark-shaped relic of the Second Period that was used by Sickle to contain Levia and Behemo in the Third Period. During the rule of Magic Kingdom Levianta, the ark was able to bring the dead back to life, although use of the device was forbidden. Its malfunction was capable of creating a huge wave of destruction which spanned an entire country.

Curiosities

 * According to mothy, only one of the Vessels of Sin was a magical artifact before housing a Demon.
 * If not exclusively, women make up the majority of spellcasters and persons with magical potential in Evillious.
 * Over a century after its destruction, the people of Evillious still held knowledge of the Magic Kingdom Levianta and regarded its inhabitants as an idyllic and beautiful people.